LotRO for WoW Players: What Class Should I Be?

In: Classes| LotRO for WoW Players

25 Mar 2009

lotroforwow

If you spend any time at all on the official Turbine forums, one question that comes up over and over by wow players coming to the game is:

What class is like (fill in the blank here)?

Most MMO’s are comprised of the trinity of class makeup for grouping.  Tank, Healer, and DPS.  The tanks job is to be the one that hits a monster and holds its attention.  The healer is responsible for making sure the tank and other members of the party stay alive.  And DPS is gamer slang for Damage per Second, or in this case, the damage dealers.  With this combination you can not go wrong.  I will spare you the long winded article on how this trinity is best used as to keep things running smooth.  That will be another time.

Let’s take a look at the class roles after the break.

Break it Down by Class

Let’s first look at the classes and what role then can play in WoW.

World of Warcraft

  • Warrior – Tank or DPS
  • Paladin – Tank, Healer, DPS
  • Priest – Healer or DPS
  • Druid – Tank, Healer, DPS
  • Rogue - DPS
  • Shaman – Healer or DPS
  • Hunter - DPS
  • Mage - DPS
  • Warlock – DPS

Some will try to argue that a few classes are capable of doing another task, for example, some would say a Beast Master speced hunter can tank.  Even though this is true in some cases, the primary function of the class is a damage dealer.  So I will stick with the purist of jobs for this article.

Lord of the Rings Online

Now to take a look at LotRO class break down by role.

  • Guardian – Tank - DPS (EDIT Changed from DPSish.  Apperantly post Moria they can dish out some damage in overpower mode.)
  • Captain – DPS, Heal, Tank
  • Minstrel – Heal, DPS
  • Hunter - DPS
  • Champion – DPS, Tank
  • Burglar - DPS
  • Lore-master – DPS, Heal
  • Rune Keeper – DPS or Heal
  • Warden – Tank, DPS

Crowd Control

We do have a 4th part to the trinity that should be mentioned in passing, and that is the ability to control parts of an encounter by slowing, stunning or even putting to sleep a monster.  We call this Crowd Control, or CC.  In WoW the Mage, Rogue and Hunter are your primary CC classes with Warlock and Ret speced Pallys able to bring some tools to the party.

LotRO offers Burglar, Lore-master and Hunter as the primary CC classes with Rune Keepers and Minstrel’s offering some CC abilities in some cases.

How do they compare?

Some notes to keep in mind when choosing a class in LotRO.  A lot of the classes use reactive skill sets instead of up front skills.  A guardian builds threat by responding to actions, the warden does this even more so with a gambit system.

LotRO does not have a “real” caster class.  The closest thing to it is the new Rune Keeper.  A pitfall many fall into in the beginning when choosing a lore-master thinking its related to a WoW mage.  In truth a Lore-master should be played more like a battle mage.  You use your staff and sword as well as tactical skills.

If you are looking for a mage glass cannon type of class, then consider the hunter or the rune keeper.  Hunter’s have the benefit of being long range while wearing medium armor.  Rune keepers can dish out the damage, especially after book 7, but wear light armor.  Good news is a rune keeper can also heal.  BUT, if you are dishing out DPS your healing is very minimal, just enough to perhaps keep you alive in a hard situation.

As for healing, the Minstrel and Rune Keeper are the way to go for pure healing.  For the longest time Minstrel was the primary healer.  However with Rune keepers now on the scene we see another main healer class.  Some complain in the LotRO community about it being a hot based healing class.  From my observation its people complaining about something they don’t understand or have experience with.  For me, my main Paravell, is a rune keeper.  My rune keeper plays a lot like Paravel, my 80 resto druid in wow.  Not only can I heal, but when solo or if we have to many healers I can dish out some great damage.

So what do I play then?

My best suggestion is to experiment around.  Do not be afraid to ask question in game or in the forums class section.  As with any game, it takes time to find that one class that clicks.  For me it took since closed and open beta till now to find the Rune Keeper.  Well, that and it did not come out till Moria was released.  Great time for me to come back to the game :)

Enjoy your time with the different classes.  Remember, you play this to have fun.  If you struggle with one class, move on.  My wife has a level 48 guardian that is collecting dust. She forced herself to play her back in the beginning.  She then leveled a paladin in wow and did not like it either.  Then she leveled a mage to 80, loved it.  She re-rolled in lotro as a hunter, more along the line of the damage dealing ice mage she loved.  Now she has fun when in middle earth.

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16 Responses to LotRO for WoW Players: What Class Should I Be?

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doyce.vox.com/

March 25th, 2009 at 1:52 pm

You should try out your wife’s Guardian in Overpower mode with a big two-hander. My guardian uses that when I and my wife (on her hunter) duo — against two opponents, she’ll take the ranged guy and I’ll take the melee, and it’s pretty much a toin coss as to which of us will drop our opponent first.

There is *nothing* “dps-ish” about guardians in overpower since Moria came out — they can definitely dish it out.

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Mike Norton

March 25th, 2009 at 2:14 pm

Thanks Doyce, I will change the post to reflect that. We where out of the game for about a year and a half, so hearing this is good news :)

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reillan

March 25th, 2009 at 3:35 pm

It should be noted that Champions also have CC abilities. We have a Champion-only item that stuns up to 6 mobs within 5 meters (15 minute cooldown) and a skill (30s cooldown) that does the same thing. We also help move aggro back onto the tank class. In this way, we can be seen as a melee-CC class.

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Jaxom92

March 25th, 2009 at 5:33 pm

As a captain, I wouldn’t put DPS in our line up. If we’re trying to DPS, we’re burning through power like none other. We’re very inefficient DPSers and we don’t put out nearly as much damage as a hunter or champ. Healing, we’ve gotten better at but you’ll need to be specced specifically for it in virtues, class traits, and perhaps gear. In tanking, make sure there’s not a Hunter or Champion on your target or you’re not going to hold aggro very well.

I call our class a primary buffing class and utility/support class. We fit in where we can. Need a hand with a mob over here, go there, need everybody on the boss, go to the boss, need a quick heal for the tank while the minstrel is tied up elsewhere, we can do that. It’s hard to classify us. Oh, and we got pets (I don’t use them though).

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Agamemnon

March 25th, 2009 at 11:17 pm

There is a very big problem with MMO communities. They tend to bunch and group things into a couple of categories and apply it to all situations for all different games. It’s hard to imagine that a LotRo player here has made that mistake when listing LotRo class roles. If you were in doubt, Turbine spells it out clearly as to what each class role is when you create a new character. The real list should look like this:

* Guardian – Tank
* Captain – Buffer/Pets
* Minstrel – Healer
* Hunter - Nuker
* Champion – AoE DPS
* Burglar - Debuffer
* Lore-master – CC/Pets
* Rune Keeper – Nuker/Healer
* Warden – Tank

Everyone, of course, likes to insert their personal commentary. “I slot my Hunter for x and trait x and he has a secondary role in CC.” Blah, blah, blah. Of course they all fail to mention that gearing and traiting for a secondary role they are not adept in means that their primary role is weakened, thus defeating the whole point to bringing a class with a specific role. Just to further drive the point home; a Hunter has a secondary role in CC ONLY at a) LV60, b) traited for Trapsman, and c) with consumables. The reality to that, of course, is that the CC abilities to a Hunter after all that are still quite terrible when compared to, say, the Burglar, who doesn’t even have to try to slot and gear up to have a better role in CC than a Hunter. The other reality to it is that a Hunter will be dealing garbage damage with a setup like that, which brings us back to square one; people are forgetting what their class roles are.

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Thoms

March 25th, 2009 at 11:28 pm

All of the lotro classes can effectively take on a DPS role. Here’s how i would describe the individuel classes.

Guardian: Tank
Captain: Buffer + Tank & Healer
Minstrel: Healer
Hunter: DPS + CC
Champion: DPS (mainly AOE?)
Burglar: Debuffer + CC
Lore-master: CC + Healer
Rune Keeper: DPS + Healer
Warden: Tank

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wickedpt

March 26th, 2009 at 6:53 am

There are various roles from all the classes in LotrO.

Guardian: Mitigation Tank / Single-Target DPS when in Overpower
Captain: Buffer / Rezzer / Healer / Single-Target Tank/Of-Tank
Minstrel: Direct Healer / Buffer / DPS in War-Speech
Hunter: Single-Target Nuker / CC
Champions: Single Target Tank / DPS AoE / Multi-Target Of-Tank
Burglar: Offensife Debuffer / CC / CJ Starter / Stealth
Lore-Master: Multi-Target CC / AoE Burst DPS / AoE Deffensive Debuffer / Pets
Rune-Keeper: Single-Target Nuker / HoT Healer / CC / Debuffer
Warden: AoE Tank / HoT Tank / Avoidance Tank / Mild Ranged DPS / Aggro Transfers

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Jaxom92

March 26th, 2009 at 9:30 am

I was trying to come up with my own classifications that I felt better fit the classes than the OP list. However, I don’t play many of the classes so I felt like I couldn’t legitimately argue for a different list. However, I like Agamemnon’s list the best.

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Mike Norton

March 26th, 2009 at 10:02 am

Wonderful feedback all. But do keep in mind that this series of articles is aimed at those who are coming from WoW to LotRO. Giving as much information about the roles that each class can play is important.

So yes, even though Turbine classifies each class in a specific way, they have also given us the ability to spec into a different role if wanted. Example is the Guardian in Overpower as a respectable DPS class. Not best, but doable. That is the intention of the list, nothing more, nothing less.

Keep the comments coming. Let’s hope it helps new players make a choice and have fun.

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Agamemnon

March 26th, 2009 at 1:59 pm

@Jaxom92: My list actually came from just looking at the character creation screen, where Turbine specifically lists the class’s role.

@Mike Norton: That is then misleading. A Guardian in Overpower isn’t even coming close to what damage Rune-Keepers, Hunters, Champions, even Burglars, are doing. The other trouble to Overpower is that it debilitates the Guardian’s role as a Tank. It would not be wise to suggest the Guardian to someone who enjoys a DPS role simply because a Guardian can dish out minor damage in a stance that kills his main role. I mean, DPS isn’t even a secondary role for a Guardian. I wouldn’t even list it as a role at all.

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Agamemnon

March 26th, 2009 at 2:02 pm

@Mike Norton: Just to further drive the point home, if you made a list of which classes do the most damage, a Guardian in Overpower would be second-to-last.

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Serielle

March 26th, 2009 at 9:42 pm

I think it would be valid to note for both Guardians and Minstrels a secondary or situational DPS role. For both classes, it’s situational (Overpower for Guardians and Warspeech for Minstrels), but it is still a viable class function and important for new players to know. For example, if I were to come to LOTRO straight from a game like FFXI, where healers (White Mages) were not capable of doing any kind of significant damage, I would really appreciate knowing that the main healing class in LOTRO is able to dish it out when needed, and I would understand that it is not my main role.

I really don’t think the amount of DPS each class can do in their situational roles matters as much as the fact that they CAN when they need to. We could have a whole argument about the merits or non-merits of running each class for DPS, but that’s not really what this article is about.

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Jaxom92

March 27th, 2009 at 11:12 am

Perhaps the best way to list a class roll breakdown would be to classify them into Primary, Secondary, and if needed, Tertiary rolls. That way it is absolutely clear that the primary roll is what the class excels at, the secondary and tertiary rolls are what the class can do, but not as well as a class who has those rolls as their primary. For example, the Guardian and Champion:

Guardian: Primary - Tank, Secondary - DPS
Champion: Primary - AOE DPS, Secondary - Tank

Then you have a class like the captain that is more difficult…

Captain: Primary - Buffing, Secondary - DPS, Tertiary - Healing and Tank

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Carmien

April 1st, 2009 at 6:07 pm

So, is the RK for you? Well, I’d say if you like to mix up your play, want a complex class and be in decent demand you’ll like the RK. It’s a glass cannon - so get uber gear and learn your threat manaqement. I spent 2+ years in a WoW raiding guild playing a Dwarf Priest. I know my healing and I’m just starting to learn how to be a raid healer with my RK. But then I can solo like a mad-man. Pre book 7 I could solo 3 mobs together at 2 levels higher, and I could solo 2 reds with the right combo. As a champion that was never going to happen. RKv2 is a monster. I’ve done elites 1 level under mine.

I’m tempted to do a write up somewhere about the Rune Keeper. However, I’ll go with a summary for now in the interests of eleborating on the info above. Long comment alert - I hope I do not offend. But there’s a distinct lack of knowledge around the RK right now.

Pre Moria I liked the RK for a few reasons. The versatility was interesting - I’d been playing a Champion as my main but wanted to shift from a button mashing class. RK is anything BUT button mashing.

However, post book 7 (the first post-Moria expansion) RKs became easier to play. The first version of RK (we’ll call it RKv1) was quite complex to play well. The word from many was that they were hard to keep alive. Personally, I loved the class never really died, and kicked PvE butt. Turbine classified it as an ‘Advanced’ class to play - and IMHO with good reason. RKv1 had a series of powers that required building up attunement to really use - particularly when it came to damage. The key was that the order of those skills, attunement requirements, induction times and cooldowns really meant that you had to learn the optimal combinations and build of skills for yourself. Situation combat became exciting because for optimal solo play I found myself with 3-4 different combat skill combinations depending on the number of foe, adds, debuffs/mezzes on me and in fellowships (groups).

However, with book 7 Turbine came up with RKv2. v2 is MUCH more powerful; a general consensus is that it’s now the most powerful class in the game (personally I think it’s now broken). They adjusted the cooldowns on some key powers, changed the attunements required for some essential powers (those of you playing RKs will appreciate the drop of Ceaseless Argument from 6 to 3 battle attunement and other goodies like stacking fire DoT with chilling rhetoric as your opening play). But in short it became easier.

I believe that Turbine looked at the numbers and decided that not enough RKs were in play. It’s a new class and many seasoned players wanted to do the new content. I took the other route and leveled my RK (currently at 59). I am a casual player and know there are some 60s on our server. I also suspect they got some feedback about how hard it was for an RK to play.

My opinion - these players were either not very determined or didn’t take the time to work out how to play. It got hard and they picked up their tools and went over to another class. Personally, I miss RKv1. BUT, it’s a fun DPS class to play and still far from simple. Button mashing this class is NOT.

Now for healing. Both v1 and v2 are capable healers. Much like the WoW system the moria expansion meant that class and legendary traits took on a whole new meaning for the RK. You have three branches (DPS/DPS/Heal) to focus your traits on. While this system is not as serious as WoW speccing it does mean that you can (and should) pick a primary area (DPS or Heal) and the trait from there. If you trait for healing you WILL be able to be a primary healer. But again, class management is key. Threat’s an issue and you have light armour. But that’s managable; you need to learn combat positioning for AoE and accept that sometimes if you get aggro you could die very horribly, very quickly in a raid. Also, healing attunement means that you have to build up to the stronger heals. Yes, a lot of RK healing is HoT, BUT there’s a lot of tricks. Get the right legendary weapon and trait well and you’ll have the makings of the great healer.

But here’s the rub - people don’t really understand the RK yet. Most other players amd Fellowships are unaware of the significance of how an RK is both configured AND played. The easiest aspect is DPS for a raid/group situation but if an RK is not configured for heal it should be a secondary healer. However, I’d guess that most players will be speccing DPS and looking for that role. The good news is that they can still throw some minor heals out. Another bonus is you can shift mid combat between roles and you’ve got lots of fun toys. Did I tell you about the rezz that you can cast a minute BEFORE someone dies (is defeated?) and it rezzes them in combat? RKs also get skills that predict the future. A nice class design element that really sets the RK apart.

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Mike Norton

April 1st, 2009 at 8:24 pm

Very well stated Carmien. I just got my RK to 50 and LOVE her. I am so glad I can DPS solo now, and in groups heal. Once she hits 60 I will spec her for pure heal as that is what I love to do, but it is nice that I can toss out some dps if need be.

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Carmien

April 1st, 2009 at 9:03 pm

Thanks for the kind words Mike :)

I should be checking the LOTRO RK class forum to see what other RK players are saying but I’m glad to see one confirmation of my experience. (And I just remembered that Ceaseless Argument’s requirement is not 3 battle attunement - you just can’t have any healing attunement - now THERE’s a broken power IMHO, and perhaps the single biggest change from book 7 that simplified much of the RK’s ease of battle play).

My big warning for healing in groups/raids when you get to 60- you are glass. Healing in raids is definitely more complex than healing FSs at lower levels. I really need to respect threat and manage it. I’m also heavily favouring Fate and am nearly at the 600 cap already. From what I can tell fate and Tactical Criti Damage are boons in this class. Otherwise, RK FTW! ;D

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